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- | name = Stonecutter's table ...rafting skill level of the pawn does not influence the yield. Stonecutter's tables are considered dirty, and have a [[Room stats#Cleanliness|cleanlines3 KB (393 words) - 21:50, 10 January 2024
- 35 bytes (4 words) - 23:02, 1 March 2021
- 23 bytes (3 words) - 05:00, 17 November 2020
- #REDIRECT [[Ailments#Alzheimer's]]34 bytes (3 words) - 12:32, 16 June 2017
Page text matches
- * [[Tunneler (Mechanoid)|Tunneler]]'s shield {{BiotechIcon}} * [[Legionary]]'s shield {{BiotechIcon}}631 bytes (70 words) - 03:49, 27 January 2023
- ...can carry [[colonist]]s. [[Human]] raider(s) are very slow and easy target(s) for melee attacks... They won't attack back.349 bytes (48 words) - 05:23, 7 January 2024
- ! [[Thoughts#<name>'s master| <name>'s master/Master of <names>]] ! [[Thoughts#Not <name>'s master| Not <name>'s master/ Not master of <names>]]1 KB (152 words) - 01:07, 17 February 2023
- [[Colonist|Colonist(s)]] can't be prioritized during [[mental break]]. Colonist(s) can't be prioritized to ''rest until healed'' during [[Malnutrition|modera831 bytes (104 words) - 00:13, 14 December 2022
- | I had to eat watery slop made for a child. It's not just tasteless; it's demoralizing.<br />''Note: Only affects pawns above 3 years of age.'' || -5527 bytes (71 words) - 15:16, 25 October 2023
- ...at introduces a lot of things gradually]]. Want to take it slow? Smart. It's '''strongly''' recommended to do the following before you start making a mo * Search [https://steamcommunity.com/workshop/about/?appid=294100 Steam's Workshop]. These have ready to go and managed by Steam mods. Click to use t2 KB (373 words) - 22:07, 19 June 2020
- Debugging Transpilers can seem impossible. It's very difficult to count exactly correctly, and any mistakes will likely thr ...iler is to [https://github.com/search?o=desc&q=Rimworld+Harmony+Transpiler&s=indexed&type=Code search github for Harmony Transpilers].1 KB (173 words) - 01:34, 10 September 2020
- As an example, let's say you want a colonist to smooth the floor in your freezer in the next few * the colonist's bedroom (so s/he can go to rest as usual)2 KB (277 words) - 10:29, 1 February 2023
- <!--Isn't - Murphy's Rule 21. If you find this, say hi! - Harakoni -->106 bytes (17 words) - 12:28, 6 January 2022
- This page maintained for page history's sake.74 bytes (10 words) - 09:58, 1 November 2022
- This page maintained for page history's sake.74 bytes (10 words) - 09:58, 1 November 2022
- This page maintained for page history's sake.74 bytes (10 words) - 09:58, 1 November 2022
- This page maintained for page history's sake.74 bytes (10 words) - 10:02, 1 November 2022
- *Increase the tunneler's armor stats. * Clarify that the implant genes ability overwrites the target's xenogenes in the tooltip.1 KB (192 words) - 12:51, 20 November 2022
- ...empt. The actual chance for a given attempt will also depend on the animal's wildness, whether it is bonded with the trainer, and so on. ...ame chance is a function of both the animal's [[Wildness]] and the handler's Train Animal Chance. There are currently two theories for this relationship2 KB (224 words) - 09:46, 27 March 2024
- ...ces the mind, provoking unsettling thoughts and severely reducing the user's mood.1 KB (160 words) - 09:42, 17 April 2024
- The term "'''Pawn(s)'''" comes from the game code and refers to any any ambulatory entity that * [[Mechanoid]]s1 KB (152 words) - 22:40, 8 January 2023
- | description = A character's ability to eat. Eating is a function of a human's or animal's health, affected by Consciousness, the jaw, tongue, and neck.2 KB (236 words) - 23:47, 17 November 2023
- | description = A burned tree stump. It's ugly and yields very little usable wood. ...bly few {{P|Harvest Yield}} {{Icon Small|{{P|Harvest Product}} }}. Also it's quite ugly and provides only relatively low {{%|{{P|Cover Effectiveness}} }2 KB (293 words) - 12:23, 17 January 2024
- #REDIRECT [[Environment#Sand]]<!-- It's coarse and rough and irritating and it gets everywhere-->97 bytes (14 words) - 08:12, 14 January 2024